Comments on Wanted - a muse/mentor.TypePad2020-05-22T21:41:36ZRavenshttps://www.ravensview.ca/tag:typepad.com,2003:https://www.ravensview.ca/2020/05/wanted-a-musementor/comments/atom.xml/Ravens commented on 'Wanted - a muse/mentor.'tag:typepad.com,2003:6a00d83455a07e69e20263e952117a200b2020-06-22T15:43:01Z2020-06-22T15:49:34ZRavenshttps://profile.typepad.com/ravensThank you for your feedback.<p>Thank you for your feedback. </p>Mentor Muse commented on 'Wanted - a muse/mentor.'tag:typepad.com,2003:6a00d83455a07e69e20263ec2392ec200c2020-06-21T21:12:04Z2020-06-23T17:47:44ZMentor MuseI'll give it a one time try. My comments are obviously subjective. I've read a lot of your short fiction...<p>I'll give it a one time try. My comments are obviously subjective.</p>
<p>I've read a lot of your short fiction pieces, neither of your novels, and most of your blog. I like your short fiction, but my overall impression is that the writing is too shallow and too "clever" . I have not read the novels, but stories about a native cop who has the power of invisibilty fit the same gimmicky pattern. Much of your work reminds me of M. Night Shymalan and "I see dead people" -- writing designed to distract the reader/viewer with red herrings for some period of time in order to generate a single "you really got me this time" payoff in the final scene. I realize this style made the guy rich and famous for one movie, but it's not sustainable (at least across multiple long form novels or films).</p>
<p>Your main advantage over any other writer is your unique life experiences. Not just first person experiences, but what you've seen and heard from others, read about, dreamed, and forgotten. I don't see much of this in your writing, and I think it would make all the difference.</p>
<p>But maybe writing and selling novels is too last century. It appears that you can attract more people to watch you play a simulation game than to read your novels, so can you build on that? Could you combine your writing skills with your computer game and twitch experience to create something new?</p>
<p>For example (just a brainstorm idea), what if you created a semi-scripted simulation experience (e.g. multiple players following your written story and ad-libbing most of their dialogue). Could this generate a following of players and/or spectators? Imagine six truckers setting out across Romania, each with a backstory, motivations, and secret goals. Could you get people to play that or watch others playing once a week with a new script and location? </p>
<p>Peace and long life.<br />
</p>